Alexandr Wolodarskij

Game Design & Engineering

Ten years in game development, both code and design. Currently Senior Gameplay Programmer at Black Forest Games; beside this developing solo projects as Octobear Knight Games.

Code
Unreal Engine 4 / 5 · C++ · Blueprints · AngelScript · Unity / C# · Python · Web (HTML5, JS, Node.js)
Engineering
Gameplay programming · AI systems · Locomotion and 3C · Network and Multiplayer · Console porting and optimization
Game Design
Combat · Characters · Narrative & Worldbuilding

Major Projects

Reanimal
Nintendo Switch 2 and Xbox porting and optimization, as part of the Black Forest Games team.
2026 · RELEASED
South Park: Snow Day!
Post release DLC development and optimization, as part of the Black Forest Games team. Responsible for new game modes and some easter eggs nobody found.
2024 · RELEASED
Death From Above
Arcade drone simulator set during the Russian invasion of Ukraine, made to support NGOs tied to the Ukrainian forces. AI, combat, narrative and world design, in collaboration with Rockodile Games and Lesser Evil.
2023 · RELEASED
October Night Games
Digital tabletop for 1–6 players about witches, cults, dark magic, dogs and cats. Founder and lead developer: concept, art direction, the port from tabletop to screen.
2020 · RELEASED
Cat Assassin (Ulthar’s Revenge)
Locked room murder simulator with feline protagonist. Stray and Untitled Goose Game meet Hitman. Concept, movement and combat design, stealth AI.
PROTOTYPE
And some undisclosed projects to be announced
TBA

Selected GitHub projects

01
Browser tool that builds a gamescom attendee card and exports it — sized for the usual social networks, plus an e-ink version for custom badges.
OPEN THE TOOL ↗
02
Firmware fork for the Xteink X3 and X4 e-readers, with TRMNL support.
03
Self-hosted dashboard server that feeds those devices — a TRMNL alternative.
Elsewhere
linktr.ee/awolodarskij — profiles, socials, contact