Alexandr Wolodarskij
Game Design & Engineering
Ten years in game development, both code and design. Currently Senior Gameplay Programmer at Black Forest Games; beside this developing solo projects as Octobear Knight Games.
Code
Unreal Engine 4 / 5 · C++ · Blueprints · AngelScript · Unity / C# · Python · Web (HTML5, JS, Node.js)
Engineering
Gameplay programming · AI systems · Locomotion and 3C · Network and Multiplayer · Console porting and optimization
Game Design
Combat · Characters · Narrative & Worldbuilding
Major Projects
Reanimal
Nintendo Switch 2 and Xbox porting and optimization, as part of the Black Forest Games team.
South Park: Snow Day!
Post release DLC development and optimization, as part of the Black Forest Games team. Responsible for new game modes and some easter eggs nobody found.
Death From Above
Arcade drone simulator set during the Russian invasion of Ukraine, made to support NGOs tied to the Ukrainian forces. AI, combat, narrative and world design, in collaboration with Rockodile Games and Lesser Evil.
October Night Games
Digital tabletop for 1–6 players about witches, cults, dark magic, dogs and cats. Founder and lead developer: concept, art direction, the port from tabletop to screen.
Cat Assassin (Ulthar’s Revenge)
Locked room murder simulator with feline protagonist. Stray and Untitled Goose Game meet Hitman. Concept, movement and combat design, stealth AI.
And some undisclosed projects to be announced
Selected GitHub projects
01
Browser tool that builds a gamescom attendee card and exports it — sized for the usual social networks, plus an e-ink version for custom badges.
02
Firmware fork for the Xteink X3 and X4 e-readers, with TRMNL support.
03
Self-hosted dashboard server that feeds those devices — a TRMNL alternative.
Elsewhere
linktr.ee/awolodarskij
— profiles, socials, contact